14 research outputs found

    The Future of the Internet III

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    Presents survey results on technology experts' predictions on the Internet's social, political, and economic impact as of 2020, including its effects on integrity and tolerance, intellectual property law, and the division between personal and work lives

    The Future of Apps and Web

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    Presents survey findings on technology stakeholders' and critics' expectations for trends in the use of apps on smartphones and tablets as opposed to the Web by 2020. Excerpts responses, including views on the convergence of apps and the Web in the cloud

    The Future of the Internet

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    Presents findings from a survey of technology leaders, scholars, industry officials, and analysts. Evaluates the network infrastructure's vulnerability to attack, and the Internet's impact on various institutions and activities in the coming decade

    The Future of the Internet: Millennials Will Benefit and Suffer Due to Their Hyperconnected Lives

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    Presents technology stakeholders' survey responses about whether the Millennial generation's always-on connection to people and information through social media, mobile Web, and multi-tasking will be a net positive or negative by 2020. Excerpts comments

    The Future of the Internet: The Impact of the Internet on Institutions in the Future

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    Presents technology experts' responses to a survey on the extent to which innovative online cooperation would make firms, nonprofits, and government agencies more efficient and responsive by 2020; barriers to change; and the role of networking citizens

    The Future of the Internet: The Future of Social Relations

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    Presents technology stakeholders' responses to a survey on the positive and negative effects of the Internet as a communications tool on social relations -- personal and global, close and casual -- and related trends by 2020. Excerpts comments

    The Future of Gamification

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    Presents survey findings on technology stakeholders' and critics' expectations for trends in the use of competitive "game mechanics" as interactive design elements and implications for education, health, work, and other activities. Excerpts comments

    The future of cloud computing

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      Technology experts and stakeholders say they expect they will ‘live mostly in the cloud’ in 2020 and not on the desktop, working mostly through cyberspace-based applications accessed through networked devices. This will substantially advance mobile connectivity through smartphones and other internet appliances. Many say there will be a cloud-desktop hybrid. Still, cloud computing has many difficult hurdles to overcome, including concerns tied to the availability of broadband spectrum, the ability of diverse systems to work together, security, privacy, and quality of service

    Gamification: experts expect ‘game layers’ to expand in the future, with positive and negative results

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    The word “gamification” has emerged in recent years as a way to describe interactive online design that plays on people’s competitive instincts and often incorporates the use of rewards to drive action—these include virtual rewards such as points, payments, badges, discounts, and “free” gifts; and status indicators such as friend counts, retweets, leader boards, achievement data, progress bars, and the ability to “level up.” Tech stakeholders and analysts generally believe the use of game mechanics, feedback loops, and rewards will become more embedded in daily life by 2020, but they are split about how widely the trend will extend. Some say the move to implement more game elements in networked communications will be mostly positive, aiding education, health, business, and training. Some warn it can take the form of invisible, insidious behavioral manipulation

    Newspaper online editors support traditional standards

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    Online editors agree that standards should be the same whether publishing online or in print. However, many say that online standards are affected negatively by the speed of publishing and the lack of an adequate number of online staff
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